My friend Will Bunker turned me to the Scratch Web site and development environment. Scratch lets a child of any age build an interactive application - games, greeting cards, all kinds of stuff. Kids can also set up a social network account (specific to Scratch) and friend people and comment on games. One of my favorite features is that all of the projects can be downloaded so that you can modify them and learn from them.
Web site: http://scratch.mit.edu/ Getting started guide: http://info.scratch.mit.edu/Support/Get_StartedOne of my favorite activities whether for kids or dates - Late nights at the DMA. It's a fun way to experience the Dallas Museum of Art, and the kids have a great time. Suitable for kids (and adults) who have the ability to discipline their urge to climb on sculptures.
http://www.dallasmuseumofart.org/Events/LateNights/index.htmIn the year...say...1450, we knew - KNEW the world was flat. At one point in time scholars and church leadership argued (and took lives) over the idea of zero. By argue I mean if you professed belief in the concept of zero or a vacuum, you were put to death.
In 1895 men of science were sure that the atom was the smallest particle in the universe. Human flight, space travel, flux capacitors all are ideas that at one point in time were simply unthinkable things that "could not be" realities. Ok, perhaps flux capacitors are still science fiction.
Many ideas still come to mind. When my father played high school football in the 1950's it was believed lifting weights made you slow and inflexible. The idea of staying focused on a vision in sports along with the idea of preparing mentally through visualization would have been considered silliness.
Things change. Yesterday's certainty becomes folly tomorrow.
In his various seminars, Self Development Marketer extraordinairre Anthony Robbins discusses the idea of limiting versus empowering beliefs. I am trying hard to remember where I first heard it expressed this way: "There two kinds of people. There are those who think they can, and those who think they can't. Both are [kinds] are right".
It is interesting to look at our ideas as a society through the lense of our beliefs as well.
I wonder what ideas I have - and what ideas we have as a society - right now, that will undergo seemingly radical, unthinkable changes in future.
By 1954, a Denmark-based toy manufacturer called "The LEGO Company" had established a reputation for making high quality wooden toys. Some five years earlier they had introduced a plastic toy called “the automatic binding brick.” It met a poor reception that spawned prophesies of failure in the industry press. LEGO made good wooden toys; this brick just was not happening.
Then, something funny happened. A junior managing director of the company, Godtfred Kirk Christiansen, had an idea. He had just spoken with a toy store buyer who lamented the fact that certain things were missing from toys of the day. Toys didn't work together - there was no way for toys to interact with other toys. Toys did not provide a system of play.
Kirk Christiansen's The idea greaw into a new vision for LEGO products. Initially it was outlined in broad terms, without a specific product in mind. Then, the entire LEGO product line - some 200 different toys - were scoured to see which had the best chance of measuring up to the That vision was summarized, according to LEGO, like this:
LEGO found one product with a real chance to live up to the vision. The time of the automatic binding brick - a failure according to some - had finally come.
The brick was refined. The company developed a precision mass production system around it. The idea spread and grew.
As of this writing, 5 billion hours per year are spent playing with LEGO bricks. The brick has twice won the award of "Toy of the Century." LEGO based video games are big sellers on systems like the Wii. The bricks are featured in YouTube stop motion video remakes of Star Wars. There are new character lines, and entire movies in an world of LEGO There is LEGOland.
The LEGO brick may be the most widely known - and loved - toy in the world. It is certainly the backbone of one the largest toy companies in the world. The "binding brick" has become synonymous with the company itself. I say "LEGO", you see a picture of the brick in your minds eye.
It's another example of the idea put forth in so many other disciplines and arts: that any given idea grow in value over time; that a good idea is worthy of refinement and development. This doesn't mean EVERY idea is a good idea. It does mean that even simple ideas can have their value compound the way interest compounds on an investment.
When the time is right, those ideas can offer tremendous returns. Just think about that little brick.
My good friend Paul Schweizer sent me this list of activities for kids in Dallas. I added a few touches, but the list is mostly Paul's. The list is for brainstorming - but feel free to suggest descriptions and links for each activity.
At some point I need to get a DAT player to get the digital version. For now, this mp3 file is from something we used to use in the 1990's called a "cassette tape".
Recorded by Shawn Koonce, I think part of it was mixed by Charles Reeves aka Chicky (now in NYC somehwere?). Made possible thanks to Harold aka DJ Phyfteen (sp?) on turntables, Luis Guerra on bass , Jay Dennis and Bavu Blakes rapping, myself on keys, drums and vocals. At various times I worked on this or played gigs with Edwin Livingston, Dr. James Polk , John Thomasson, Robert 'Dugans' Martinez, Fredrick Sanders, Arlington Jones, DJ Baby G, Carl Settles and Ephraim Owens all of whom influenced me in this time period.
The bass line was inspired by Ron Carter's work with a Tribe Called Quest on their album The Low End Theory and all the jazz and funk improvised with the afore mentioned players in the early and mid 90's.
It crazy to think of all the work this took due to the limitations of technology at the time - heck original version was done on 2 inch tape.